Makers van 3MR - TU Delft, faculteit EWI
Nederlands
_Radar.obj = Radar
AmmoBoxes.obj = Ammunitiedozen
Antenna.obj = Antenne
Barracks.obj = Barakken
Barracks02.obj = Barakken 2
BarrelsSet02.obj = Vaten 1
BarrlesSet01.obj = Vaten 2
Base_Building.obj = Basisgebouw
Boxes.obj = Dozen
Fence.obj = Hek
Military_barracks__Nissen__Quonset_Hut__building.obj = Barakken 3
Observ_Tower.obj = Observatietoren
Radar.obj = Radar
RocketLauncher.obj = Raketwerper 1
RocketLauncher01.obj = Raketwerper 2
RocketLauncher02.obj = Raketwerper 3
Shelter01.obj = Uitkijkpost 1
Shelter02.obj = Uitkijkpost 2
Shelter03.obj = Uitkijkpost 3
Tent.obj = Tent
USAFlag.obj = Amerikaanse vlag
Bombed_building_02.obj = Gebomb. geb.
Church.obj = Kerk
DestroyedBuilding02.obj = Verniet. geb.
DestroyedBuilding03.obj = Verniet. geb. 2
DestroyedBuilding04.obj = Verniet. geb. 3
DestroyedSet01.obj = Verniet. geb. 4
DestroyedSet02.obj = Steunbalken
House.obj = Huis 1
House01.obj = Huis 2
TownBuilding01.obj = Stadsgebouw 1
TownBuilding02.obj = Stadsgebouw 2
TownBuilding03.obj = Stadsgebouw 3
TownBuilding05.obj = Stadsgebouw 4
TownBuilding06.obj = Stadsgebouw 5
TownBuilding07.obj = Stadsgebouw 6
TownBuilding08.obj = Stadsgebouw 7
Explosion.obj = Explosie
Fire.obj = Vuur
Fire-Explosion.obj = Vuurexplosie
Smoke.obj = Rook
Desert.obj = Woestijn 1
Desert_Terrain_01.obj = Woestijn 2
Desert_Terrain_02.obj = Woestijn 3
Desert_Terrain_03.obj = Woestijn 4
Desert_Terrain_03-light.obj = Woestijn 5
RoadLight.obj = Weglantaarn
Terrain_desert.obj = Woestijn 6
Town_LayoutBasic.obj = Standaarddorp
TownTree01.obj = Bomen
TownTreesFullScene.obj = Meer bomen
Windmill.obj = Windmolen
AlarmClock.obj = Alarmklok
HeavyMachineGun.obj = Machinegeweer
Long_range_M_60.obj = Sniper M-60
RPG_7.obj = RPG
BricksExplosion.obj = Baksteenexpl.
Bricks.obj = Bakstenen 1
BricksSet02.obj = Bakstenen 2
BricksSet03.obj = Bakstenen 3
BricksSet05.obj = Bakstenen 5
BrickssSet04.obj = Bakstenen 4
BurningTrees.obj = Brandende bomen
Bushes.obj = Struik
Fire.obj = Vuur
Sheet_Rusty.obj = Roestige plaat
Airborne_soldier.obj = Parachutist
Army_man.obj = Soldaat 1
Soldier01.obj = Soldaat 2
Soldier02.obj = Soldaat 3
SoldierBinoc.obj = Soldaat verrekijker
SoldierKillsOponent.obj = Executie
US_Soldiers01.obj = Amerikaanse sold.
US_Soldiers01_nofeet.obj = Soldaat zonder voeten
US_Soldiers02.obj = Amerikaanse sold. 2
Books01.obj = Boek 1
Books02.obj = Boek 2
Books03.obj = Boek 3
Candles01.obj = Kandelaar 1
Cross01.obj = Kruis
Lamp01.obj = Lamp 1
ARMY_HUMMER.obj = Legerhummer
Army_Humvee2.obj = Humvee
Army_Truck.obj = Truck
Challenger_1_MBT.obj = Challenger 1 MBT
DestroyedCar.obj = Vernietigde auto
Dodge_WC_51__ton_1942.obj = Dodge WC 51 1942
Humvy_truck.obj = Humvytruck
Leopard_3A2DK.obj = Leopard 3A2DK
M1_Abrams.obj = M1 Abrams
PSM_Iveco_DVD_M3B_Cougar_AIFV.obj = PSM Iveco DVD M3B Cougar AIFV
Rocket_Launcher_NOV_92_RAW.obj = Raketwerper NOV 92 RAW
Rusty_DestroyedCar01.obj = Verroeste auto 1
Rusty_DestroyedCar02.obj = Verroeste auto 2
RustyCAR.obj = Verroeste auto 3
Tank.obj = Tank 1
Tank01.obj = Tank 2
Truck_Tatra_T815_Army.obj = Tatra T815 Leger
i8 = Lamp 2
i9 = Lamp 3
Baby_sBed.obj = Babybed
Bed01_center.obj = Bed 1
Bed02.obj = Hoogslaper
Bed03.obj = Bed 2
Bed04.obj = Bed 3
Bed05.obj = Bed 4
Bed06.obj = Bed 5
Bed07_center.obj = Bed 6
Bedroom02.obj = Bed 7
BedWithBookcase_center.obj = Bed/kast
BunkBed.obj = Stapelbed
DoubleBed.obj = Dubbel bed
Bookcase01.obj = Kast 1
Bookcase02.obj = Kast 2
Bookcase03.obj = Kast 3
Bookcase04.obj = Kast 4
Bookcase05.obj = Kast 5
Bookcase06.obj = Kast 6
Bookcase07.obj = Kast 7
Chair01.obj = Stoel 1
Chair02.obj = Tafel + stoel
Chair03.obj = Stoel 3
Chair04.obj = Stoel 4
Chair05.obj = Stoel 5
Chair06.obj = Stoel 6
Chair07.obj = Stoel 7
Chair08.obj = Stoel 8
Chair09.obj = Stoel 9
Curtains01.obj = Gordijn 1
Curtains02.obj = Gordijn 2
Curtains03.obj = Gordijn 3
Desk01.obj = Bureau 1
Desk02.obj = Bureau 2
Desk04.obj = Bureau 3
Desk05.obj = Bureau 4
Desk06.obj = Bureau 5
Desk07.obj = Bureau 6
DeskWithCloset.obj = Bureau met kast
Sofa01.obj = Bank 1
Sofa02.obj  = Bank 2
Sofa03.obj  = Bank 3
br4 = Kerkbank
Table01.obj = Tafel 1
Table02.obj = Tafel 2
Table03.obj = Tafel 3
BenchPark.obj = Parkbank
Bush.obj = Struik 1
Bush02.obj = Struik 2
LightPillar.obj = Lantaarnpaal
ParkBench0_.obj = Bankje
ParkSetup01.obj = Park 1
ParkSetup02.obj = Park 2
ParkSetup01Basic.obj = Basispark 1
ParkSetup01NoBenches.obj = Park zonder bankjes
Tree.obj = Boom
Boy.obj = Jongen 1
casual07_m_highpoly.cfg = Man 1
child01_m_highpoly.cfg = Jongen 2
casual14_m_highpoly.cfg = Man 2
Male01-A.obj = Man 3
Male01-B.obj = Man 4
Male01-C.obj = Man 5
Male01-D.obj = Man 6
Male01-E.obj = Man 7
03-A.obj = Man 8
03-B.obj = Man 9
03-C.obj = Man 10
03-D.obj = Man 11
03-E.obj = Man 12
Girl.obj = Meisje 1
child02_f_highpoly.cfg = Meisje 2
lady_poseA.obj = Vrouw 1
Lady_poseB.obj = Vrouw 2
Lady_poseC.obj = Vrouw 3 
Lady_poseD.obj = Vrouw 4
Lady_poseE.obj = Vrouw 5
Female_poseB.obj = Vrouw 6
Female_poseC.obj = Vrouw 7
Female_poseD.obj = Vrouw 8
Female_poseE.obj = Vrouw 9
Female2_poseA.obj = Vrouw 10
Female2_poseB.obj = Vrouw 11
Female2_poseB.obj = Vrouw 12
Female2_poseC.obj = Vrouw 13
Female2_poseD.obj = Vrouw 14
Female2_poseE.obj = Vrouw 15
Female4_poseA.obj = Vrouw 16
Female4_poseB.obj = Vrouw 17
Female4_poseC.obj = Vrouw 18
Female4_poseD.obj = Vrouw 19
Female4_poseE.obj = Vrouw 20
Female5_poseA.obj = Vrouw 21
Female5_poseC.obj = Vrouw 22
Female5_poseD.obj = Vrouw 23
Female5_poseE.obj = Vrouw 24
Female5_poseB.obj = Vrouw 25
Zombie Coach1.obj = Gebomb. bus
leko.obj = Tank
ko.obj = Truck
hummer.obj = Hummer
caminhao_militar.obj = Personeeltruck
Coach1.obj = Bus
ConcreteBarrier.obj = Barrire
ConcreteBarrier2.obj = Barrire 2
destroyed humvee.obj = Vern. Humvee
M1_Abrams.obj = M1 Abrams
Base = Basis
Buildings = Gebouwen
Effects = Effecten
Environment = Omgeving
Furniture = Meubilair
Guns = Wapens
Other = Overige
People = Personen
Soldiers = Soldaten
Soldiers (blood) = Soldaten (bloed)
Vehicles = Voertuigen
vl1 = Gras
vl2 = Stoep
vl3 = Tapijt
vl4 = Kerk vloer
vl5 = Houten vloer
vl6 = Woestijn
mu1 = Steen
mu2 = Baksteen
mu3 = Behang
mu4 = Scheiding
rd1 = Deur
rd2 = Raam
rd3 = Kolom
environ2 = Vloer
environ3 = Muur
environ4 = Deur+raam
door.obj = Deur
window.obj = Raam
pillar.obj = Kolom
part1 = Deel 1
part2 = Deel 2
part3 = Deel 3
tabpanel = Tabblad
menu1 = Instellingen
menu2 = Over
menu3 = Beeld
menu4 = Wereld
omgeving1 = Beginwaarden wereld
omgeving2 = Park
omgeving3 = Kerk
omgeving4 = Huiskamer
settings1 = Screenshot maken
settings2 = Menu's verbergen/terugzetten
settings3 = Lichten aan/uit
settings4 = Taal aanpassen
settings5 = Instellingen opslaan
settings6 = De instellingen zijn succesvol opgeslagen
settings7 = Muissnelheid
settings8 = Dag/nacht instellen
settings9 = Laad plaatje
settings10 = Laad video
settings11 = Laad billboard
mouse1 = Hoe verder de balk, hoe sneller de muis
mouse2 = Muissnelheid aanpassen
screenshot1 = Screenshot succesvol opgeslagen
about1 = Help
about2 = Rondleiding
about3 = Over
about4 = Taal:
about5 = Vertaling door:
lang1 = Selecteer nieuwe taal...
lang2 = Taal veranderd naar
lang3 = Herstart de applicatie om de wijzigingen door te voeren
panel1 = Huidig object
error1 = Schrijffout tijdens het opslaan van de instellingen
error2 = Onverwachte fout tijdens opslaan instellingen
error3 = Instellingen kunnen niet worden gevonden. Standaardinstellingen worden geladen. Kies 'Instellingen' -> 'Instellingen opslaan'  om nieuwe instellingen op te slaan zodat deze melding de volgende keer niet verschijnt.
loadscene = Wilt u de huidige 3D-wereld overschrijven?
church.3mr = Kerk
park.3mr = Park
livingroom.3mr = Woonkamer
town.3mr = Dorp
base.3mr = Basis
daynight = Dag/Nacht
daynight1 = Tijd van dag instellen
daynight2 = Beweeg de slider om de tijd van de dag in te stellen
close0 = Sluiten
audio0 = Geluiden
audio1 = Stop alles
Air Raid 1.mp3 = Luchtalarm 1
Air Raid 2.mp3 = Luchtalarm 2
Battlefield.mp3 = Oorlogsgebied
Battlefield 2.mp3 = Oorlogsgebied 2
EmergencyAlarm.mp3 = Noodsignaal
Evacuation.mp3 = Evacuatie
Fire Burning.mp3 = Brand
Mortar Fire.mp3 = Mortieraanval
Panic.mp3 = Paniek
PlaneNoise.mp3 = Vliegtuig
Sirene.mp3 = Sirene
Bathroom = Badkamer
bath accesories.obj = Accesoires
Bath mirror.obj = Spiegel
bath table.obj = Tafel
Bath_hexagon.obj = Bad 1
Bath_hexagon01.obj = Bad 2
bath_lt01_forexport.obj = Bad 3
bath_lt03_forexport.obj = Bad 4
BathCabinet.obj = Kastje
carpet 03.obj = Kleed
Free_Door.obj = Deur
paper handler.obj = WC papier
radiator with towler.obj = Radiator
shower.obj = Douche
sink with toothpaste.obj = Wasbak 1
sink.obj = Wasbak 2
toilet unit 01.obj = Toilet 1
toilet unit.obj = Toilet 2
Toilet_01.obj = Toilet 3
toothbrush-toothpaste etc.obj = Tandenborstel
washing machine.obj = Wasmachine
Kitchen = Keuken
hob_01.obj = Fornuis 1
hob_02.obj = Fornuis 2
kitchen cabinet 01-wood01.obj = Kast 1
kitchen cabinet 01-wood02.obj = Kast 2
kitchen cabinet 02-wood02.obj = Kast 3
kitchen cabinet 05-wood02.obj = Kast 4
kitchen cabinet 06-wood02.obj = Kast 5
kitchen cabinet 08-wood02.obj = Kast 6
kitchen cabinet 09-wood02.obj = Kast 7
kitchen cabinet 11-wood02.obj = Kast 8
kitchen cabinet 12-wood02.obj = Kast 9
kitchen cabinet 13-wood02.obj = Kast 10
Microwave01.obj = Magnetron
oven_01.obj = Oven 1
oven_03.obj = Oven 2
stove_01.obj = Fornuis 3
stove_02.obj = Fornuis 4
Trashcan_01.obj = Vuilnisbak
Objects = Objecten
Office = Kantoor
mirror 01.obj = Spiegel 1
mirror 02.obj = Spiegel 2
office cabinet 2.obj = Kast 1
office cabinet 03.obj = Kast 2
office cabinet 04.obj = Kast 3
office cabinet.obj = Kast 4
Curtains = Gordijnen
Desks = Bureaus
Chairs = Stoelen
Bookcase = Boekenkast
Beds = Bedden
Sofa = Bank
Tables = Tafels
Windows = Ramen
window 01.obj = Raam 1
window 02.obj = Raam 2
window 03.obj = Raam 3
window 04.obj = Raam 4
window 05.obj = Raam 5
window 06.obj = Raam 6
window 07.obj = Raam 7
window 08.obj = Raam 8
window 09.obj = Raam 9
window 10.obj = Raam 10
window 11.obj = Raam 11
window 12.obj = Raam 12
window 13.obj = Raam 13
window 14.obj = Raam 14
window 15.obj = Raam 15
window 16.obj = Raam 16
window 17.obj = Raam 17
window 18.obj = Raam 19
Walls/doors = Muren/deuren
casual17_f_highpoly.cfg = Vrouw 17
Interior = Interieur
Crpet-Corridor.obj = Vloer
Glass-Windows.obj = Ramen
Seats.obj = Stoelen
Seats-Couple.obj = Stoel
Shell.obj = Romp
Scene_01 = Scenario 1
Scene_03 = Scenario 2
Scene_04 = Scenario 3
Ambulance.obj = Ambulance
Cars.obj = Auto's
Explosion.obj = Explosie 1
Fire-Explosion.obj = Explosie 2
Fire.obj = Vuur
Fire-Truck.obj = Brandweerwagen
Land.obj = Grond
Plane.obj = Vliegtuig
PowerTowers.obj = Hoogspanningsmast
Road.obj = Weg
Road-Accesories.obj = Afzetting
RoadElements-Rail.obj = Vangrail
Road-Lights.obj = Lantaarns
Smoke.obj = Rook
Traffic-Signs.obj = Verkeersborden
Engine01.obj = Straalmotor
FrontSeats.obj = Stoelen 1
Seats-Back.obj = Stoelen 2
FrontWheels.obj = Wielen 1
Wheels01.obj = Wielen 2
Shell.obj = Romp 1
ShellBack.obj = Romp 2
ShellPieces01.obj = Rompdelen 1
ShellPieces05.obj = Rompdelen 2
Wings.obj = Vleugels
airbus a330.obj = Airbus A330
airbus a340.obj = Airbus A340
airbus a380.obj = Airbus A380
boeing 737.obj = Boeing 737
boeing 747.obj = Boeing 747
boeing 757.obj = Boeing 757
small commercial aircraft 01.obj = Sportvliegtuig 1
small commercial aircraft.obj = Sportvliegtuig 2
crash1.3mr = Crash 1
crash2.3mr = Crash 2
interior.3mr = Interieur
Ambulance 01.obj = Ambulance 1
Ambulance 02_open doors.obj = Ambulance 2
ambulance with dirt.obj = Ambulance 3
ambulance.obj = Ambulance 4
Damaged police car.obj = Politiewagen 1
Disco ball 01.obj = Disco ball
Police_Car.obj = Politiewagen 2
policecar.obj = Politiewagen 3
Ambulance 01.obj = Ambulance 1
Ambulance 02_open doors.obj = Ambulance 2
ambulance with dirt.obj = Ambulance 3
ambulance.obj = Ambulance 4
Damaged police car.obj = Police car 1
Disco ball 01.obj = Disco ball
Police_Car.obj = Police car 2
policecar.obj = Police car 3