﻿Creators of 3MR - TU Delft, faculty EWI
English
_Radar.obj = Radar
AmmoBoxes.obj = Ammunitiedozen
Antenna.obj = Antenne
Barracks.obj = Baracks
Barracks02.obj = Baracks 2
BarrelsSet02.obj = Barrels 1
BarrlesSet01.obj = Barrels 2
Base_Building.obj = Base building
Boxes.obj = Boxes
Fence.obj = Fence
Military_barracks__Nissen__Quonset_Hut__building.obj = Baracks 3
Observ_Tower.obj = Observation tower
Radar.obj = Radar
RocketLauncher.obj = Rocket launcher 1
RocketLauncher01.obj = Rocket launcher 2
RocketLauncher02.obj = Rocket launcher 3
Shelter01.obj = Outlook post 1
Shelter02.obj = Outlook post 2
Shelter03.obj = Outlook post 3
Tent.obj = Tent
USAFlag.obj = American Flag
Bombed_building_02.obj = Bombed building
DestroyedBuilding02.obj = Destroyed building
Church.obj = Church
DestroyedBuilding03.obj = Destroyed building 2
DestroyedBuilding04.obj = Destroyed building 3
DestroyedSet01.obj = Destroyed building 4
DestroyedSet02.obj = Support beams
House.obj = House 1
House01.obj = House 2
TownBuilding01.obj = City building 1
TownBuilding02.obj = City building 2
TownBuilding03.obj = City building 3
TownBuilding05.obj = City building 4
TownBuilding06.obj = City building 5
TownBuilding07.obj = City building 6
TownBuilding08.obj = City building 7
Explosion.obj = Explosion
Fire-Explosion.obj = Fire explosion
Fire.obj = Fire
Smoke.obj = Smoke
Desert.obj = Desert 1
Desert_Terrain_01.obj = Desert 2
Desert_Terrain_02.obj = Desert 3
Desert_Terrain_03.obj = Desert 4
Desert_Terrain_03-light.obj = Desert 5
RoadLight.obj = Road lamp
Terrain_desert.obj = Desert 6
Town_LayoutBasic.obj = Town
TownTree01.obj = Trees
TownTreesFullScene.obj = More trees
Windmill.obj = Windmill
AlarmClock.obj = Alarm clock
HeavyMachineGun.obj = Machine gun
Long_range_M_60.obj = Sniper M-60
RPG_7.obj = RPG
BricksExplosion.obj = Brick explosion
Bricks.obj = Bricks 1
BricksSet02.obj = Bricks 2
BricksSet03.obj = Bricks 3
BricksSet05.obj = Bricks 5
BricksSet04.obj = Bricks 4
BurningTrees.obj = Burning trees
Bushes.obj = Bush
Sheet_Rusty.obj = Rusty plate
Airborne_soldier.obj = Parachutist
Army_man.obj = Soldier 1
Soldier01.obj = Soldier 2
Soldier02.obj = Soldier 3
SoldierBinoc.obj = Soldier w/ binoculars
SoldierKillsOponent.obj = Execution scene
US_Soldiers01.obj = American sold.
US_Soldiers01_nofeet.obj = Soldier without feet
US_Soldiers02.obj = American sold. 2
Books01.obj = Book 1
Books02.obj = Book 2
Books03.obj = Book 3
Candles01.obj = Candlestand 1
Cross01.obj = Cross
Lamp01.obj = Lamp 1
ARMY_HUMMER.obj = Army Hummer
Army_Humvee2.obj = Humvee
Army_Truck.obj = Truck
Challenger_1_MBT.obj = Challenger 1 MBT
DestroyedCar.obj = Destroyed car
Dodge_WC_51__ton_1942.obj = Dodge WC 51 1942
Humvy_truck.obj = Humvy Truck
Leopard_3A2DK.obj = Leopard 3A2DK
M1_Abrams.obj = M1 Abrams
PSM_Iveco_DVD_M3B_Cougar_AIFV.obj = PSM Iveco DVD M3B Cougar AIFV
Rocket_Launcher_NOV_92_RAW.obj = Rocketlauncher NOV 92 RAW
Rusty_DestroyedCar01.obj = Rusty car 1
Rusty_DestroyedCar02.obj = Rusty car 2
RustyCAR.obj = Rusty car 3
Tank.obj = Tank 1
Tank01.obj = Tank 2
Truck_Tatra_T815_Army.obj = Tatra T815 Army
i8 = Lamp 2
i9 = Lamp 3
Baby_sBed.obj = Baby Bed
Bed01_center.obj = Bed 1
Bed02.obj = Loft bed
Bed03.obj = Bed 2
Bed04.obj = Bed 3
Bed05.obj = Bed 4
Bed06.obj = Bed 5
Bed07_center.obj = Bed 6
Bedroom02.obj = Bed 7
BedWithBookcase_center.obj = Bed/closet
BunkBed.obj = Bunk bed
DoubleBed.obj = Double band
Bookcase01.obj = Closet 1
Bookcase02.obj = Closet 2
Bookcase03.obj = Closet 3
Bookcase04.obj = Closet 4
Bookcase05.obj = Closet 5
Bookcase06.obj = Closet 6
Bookcase07.obj = Closet 7
Chair01.obj = Chair 1
Chair02.obj = Table and Chair
Chair03.obj = Chair 3
Chair04.obj = Chair 4
Chair05.obj = Chair 5
Chair06.obj = Chair 6
Chair07.obj = Chair 7
Chair08.obj = Chair 8
Chair09.obj = Chair 9
Curtains01.obj = Curtain 1
Curtains02.obj = Curtain 2
Curtains03.obj = Curtain 3
Desk01.obj = Desk 1
Desk02.obj = Desk 2
Desk04.obj = Desk 3
Desk05.obj = Desk 4
Desk06.obj = Desk 5
Desk07.obj = Desk 6
DeskWithCloset.obj = Desk with closet
Sofa01.obj = Couch 1
Sofa02.obj  = Couch 2
Sofa03.obj  = Couch 3
br4 = Church bench
Table01.obj = Table 1
Table02.obj = Table 2
Table03.obj = Table 3
BenchPark.obj = Park bench
Bush.obj = Bush 1
Bush02.obj = Bush 2
LightPillar.obj = Lamppost
ParkBench0_.obj = Bench
ParkSetup01.obj = Park 1
ParkSetup02.obj = Park 2
ParkSetup01Basic.obj = Base park 1
ParkSetup01NoBenches.obj = Park without benches
Tree.obj = Tree
Boy.obj = Boy 1
casual07_m_highpoly.cfg = Male 1
child01_m_highpoly.cfg = Boy 2
casual14_m_highpoly.cfg = Male 2
Male01-A.obj = Male 3
Male01-B.obj = Male 4
Male01-C.obj = Male 5
Male01-D.obj = Male 6
Male01-E.obj = Male 7
03-A.obj = Male 8
03-B.obj = Male 9
03-C.obj = Male 10
03-D.obj = Male 11
03-E.obj = Male 12
Girl.obj = Girl 1
child02_f_highpoly.cfg = Girl 2
lady_poseA.obj = Female 1
Lady_poseB.obj = Female 2
Lady_poseC.obj = Female 3 
Lady_poseD.obj = Female 4
Lady_poseE.obj = Female 5
Female_poseB.obj = Female 6
Female_poseC.obj = Female 7
Female_poseD.obj = Female 8
Female_poseE.obj = Female 9
Female2_poseA.obj = Female 10
Female2_poseB.obj = Female 11
Female2_poseB.obj = Female 12
Female2_poseC.obj = Female 13
Female2_poseD.obj = Female 14
Female2_poseE.obj = Female 15
Female4_poseA.obj = Female 16
Female4_poseB.obj = Female 17
Female4_poseC.obj = Female 18
Female4_poseD.obj = Female 19
Female4_poseE.obj = Female 20
Female5_poseA.obj = Female 21
Female5_poseC.obj = Female 22
Female5_poseD.obj = Female 23
Female5_poseE.obj = Female 24
Female5_poseB.obj = Female 25
Zombie Coach1.obj = Bombed bus
leko.obj = Tank
ko.obj = Truck
hummer.obj = Hummer
caminhao_militar.obj = Personell Truck
Coach1.obj = Bus
ConcreteBarrier.obj = Concrete barrier
ConcreteBarrier2.obj = Concrete barrier 2
destroyed humvee.obj = Destroyed humvee
M1_Abrams.obj = M1 Abrams
mu1 = Rock
mu2 = Brick
mu3 = Wallpaper
mu4 = Divider
vl1 = Grass
vl2 = Paving
vl3 = Carpet
vl4 = Church floor
vl5 = Wooden floor
vl6 = Desert
rd1 = Door
rd2 = Window
rd3 = Pillar
menu1 = Settings
menu2 = About
menu3 = View
menu4 = World
environ2 = Floor
environ3 = Wall
environ4 = Door + Window
door.obj = Door
window.obj = Window
pillar.obj = Column
part1 = Part 1
part2 = Part 2
part3 = Part 3
settings1 = Save screenshot
settings2 = Show/hide menus
settings3 = Lights on/off
settings4 = Change language
settings5 = Save settings
settings6 = Settings successfully saved
settings7 = Mouse speed
settings8 = Set day/night
settings9 = Load picture
settings10 = Load video
settings11 = Load billboard
screenshot1 = Screenshot succesfully saved
mouse1 = The further the bar, the faster the mouse
mouse2 = Adjust mouse speed
about1 = Help
about2 = Tour
about3 = About
about4 = Language:
about5 = Translation by:
lang1 = Select new language...
lang2 = Language changed to
lang3 = Restart the application to apply the new setting
panel1 = Current object
error1 = I/O Error while trying to save settings
error2 = Unexpected error while saving settings
error3 = Settings could not be read. Loading default settings.
loadscene = Do you wish to overwrite the current 3D world?
church.3mr = Church
tabpanel = Panel
park.3mr = Park
livingroom.3mr = Living room
town.3mr = Town
base.3mr = Base
daynight = Day/Night
daynight1 = Set time of day
daynight2 = Move the slider to the right to set the time of day
omgeving1 = Reset 3D World
close0 = Close
audio0 = Sounds
audio1 = Stop all
Air Raid 1.mp3 = Air Raid 1
Air Raid 2.mp3 = Air Raid 2
Battlefield.mp3 = Battlefield
Battlefield 2.mp3 = Battlefield 2
EmergencyAlarm.mp3 = Emergency
Evacuation.mp3 = Evacuation
Fire Burning.mp3 = Fire
Mortar Fire.mp3 = Mortar Fire
Panic.mp3 = Panic
PlaneNoise.mp3 = Airplane
Sirene.mp3 = Sirene
Bathroom = Bathroom
bath accesories.obj = Accesoires
Bath mirror.obj = Mirror
bath table.obj = Table
Bath_hexagon.obj = Bath 1
Bath_hexagon01.obj = Bath 2
bath_lt01_forexport.obj = Bath 3
bath_lt03_forexport.obj = Bath 4
BathCabinet.obj = Cabinet
carpet 03.obj = Rug
Free_Door.obj = Door
paper handler.obj = Toilet paper
radiator with towler.obj = Radiator
shower.obj = Shower
sink with toothpaste.obj = Sink 1
sink.obj = Sink 2
toilet unit 01.obj = Toilet 1
toilet unit.obj = Toilet 2
Toilet_01.obj = Toilet 3
toothbrush-toothpaste etc.obj = Toothbrush
washing machine.obj = Washing machine
Kitchen = Kitchen
hob_01.obj = Stove 1
hob_02.obj = Stove 2
kitchen cabinet 01-wood01.obj = Cabinet 1
kitchen cabinet 01-wood02.obj = Cabinet 2
kitchen cabinet 02-wood02.obj = Cabinet 3
kitchen cabinet 05-wood02.obj = Cabinet 4
kitchen cabinet 06-wood02.obj = Cabinet 5
kitchen cabinet 08-wood02.obj = Cabinet 6
kitchen cabinet 09-wood02.obj = Cabinet 7
kitchen cabinet 11-wood02.obj = Cabinet 8
kitchen cabinet 12-wood02.obj = Cabinet 9
kitchen cabinet 13-wood02.obj = Cabinet 10
Microwave01.obj = Microwave
oven_01.obj = Oven 1
oven_03.obj = Oven 2
stove_01.obj = Stove 3
stove_02.obj = Stove 4
Trashcan_01.obj = Trashcan
Objects = Objects
Office = Office
mirror 01.obj = Mirror 1
mirror 02.obj = Mirror 2
office cabinet 2.obj = Cabinet 1
office cabinet 03.obj = Cabinet 2
office cabinet 04.obj = Cabinet 3
office cabinet.obj = Cabinet 4
Curtains = Curtains
Desks = Desks
Chairs = Chairs
Bookcase = Bookcase
Beds = Beds
Sofa = Sofa
Tables = Tables
Windows = Windows
window 01.obj = Window 1
window 02.obj = Window 2
window 03.obj = Window 3
window 04.obj = Window 4
window 05.obj = Window 5
window 06.obj = Window 6
window 07.obj = Window 7
window 08.obj = Window 8
window 09.obj = Window 9
window 10.obj = Window 10
window 11.obj = Window 11
window 12.obj = Window 12
window 13.obj = Window 13
window 14.obj = Window 14
window 15.obj = Window 15
window 16.obj = Window 16
window 17.obj = Window 17
window 18.obj = Window 19
Walls/doors = Walls/doors
casual17_f_highpoly.cfg = Woman 17
Interior = Interior
Crpet-Corridor.obj = Floor
Glass-Windows.obj = Windows
Seats.obj = Seats
Seats-Couple.obj = Seat
Shell.obj = Hull
Scene_01 = Scenario 1
Scene_03 = Scenario 2
Scene_04 = Scenario 3
Ambulance.obj = Ambulance
Cars.obj = Cars
Explosion.obj = Explosion 1
Fire-Explosion.obj = Explosion 2
Fire.obj = Fire
Fire-Truck.obj = Firetruck
Land.obj = Ground
Plane.obj = Airplane
PowerTowers.obj = Powertower
Road.obj = Road
Road-Accesories.obj = Roadworks
RoadElements-Rail.obj = Guard rail
Road-Lights.obj = Roadlights
Smoke.obj = Smoke
Traffic-Signs.obj = Traffic signs
Engine01.obj = Jet engine
FrontSeats.obj = Seats 1
Seats-Back.obj = Seats 2
FrontWheels.obj = Wheels 1
Wheels01.obj = Wheels 2
Shell.obj = Hull 1
ShellBack.obj = Hull 2
ShellPieces01.obj = Parts 1
ShellPieces05.obj = Parts 2
Wings.obj = Wings
airbus a330.obj = Airbus A330
airbus a340.obj = Airbus A340
airbus a380.obj = Airbus A380
boeing 737.obj = Boeing 737
boeing 747.obj = Boeing 747
boeing 757.obj = Boeing 757
small commercial aircraft 01.obj = Small plane 1
small commercial aircraft.obj = Small plane 2
crash1.3mr = Crash 1
crash2.3mr = Crash 2
interior.3mr = Interior
Ambulance 01.obj = Ambulance 1
Ambulance 02_open doors.obj = Ambulance 2
ambulance with dirt.obj = Ambulance 3
ambulance.obj = Ambulance 4
Damaged police car.obj = Police car 1
Disco ball 01.obj = Disco ball
Police_Car.obj = Police car 2
policecar.obj = Police car 3