﻿Creators of 3MR - TU Delft, faculty EWI
German
i1 = Wecker
i2 = Buch 1
i3 = Buch 2
i4 = Buch 3
i5 = Kronleuchter  1
i6 = Kronleuchter  2
i7 = Lampe 1
i8 = Lampe 2
i9 = Lampe 3
b1 = Babybett
b2 = Bett 1
b3 = Bett 2
b4 = Bett 3
b5 = Bett 4
b6 = Bett 5
b7 = Bett 6
b8 = Bett 7
b9 = Bett 8
b10 = Bett mit Bücherregal
b11 = Etagenbett
b12 = Doppelbett
k1 = Schrank 1
k2 = Schrank 2
k3 = Schrank 3
k4 = Schrank 4
k5 = Schrank 5
k6 = Schrank 6
k7 = Schrank 7
s1 = Stuhl 1
s3 = Stuhl 2
s4 = Stuhl 3
s5 = Stuhl 4
s6 = Stuhl 5
s7 = Stuhl 6
s8 = Stuhl 7
s9 = Stuhl 8
g1 = Vorhang 1
g2 = Vorhang 2
g3 = Vorhang 3
bu1 = Schreibtisch 1
bu2 = Schreibtisch 2
bu5 = Schreibtisch 3
bu6 = Schreibtisch 4
bu7 = Schreibtisch 5
bu8 = Schreibtisch 6
br1 = Sofa 1
br2 = Sofa 2
br3 = Sofa 3
t1 = Tisch 1
t2 = Tisch 2
t3 = Tisch 3
pa7 = Parkbank
pa8 = Busch 1
pa9 = Busch 2
pa10 = Laternenpfahl
pa11 = Bank
pa12 = Park 1
pa13 = Park 2
pa14 = Basispark 1
pa15 = Park ohne Bänke
pa16 = Baum
m1 = Junge 1
m2 = Mann 1
m3 = Junge 2
m4 = Mann 2
m5 = Mann 3
m6 = Mann 4
m7 = Mann 5
m8 = Mann 6
m10 = Mann 7
m11 = Mann 8
m12 = Mann 9
m13 = Mann 10
m14 = Mann 11
w1 = Mädchen 1
w2 = Frau 1
w4 = Frau 2A
w5 = Frau 2B 
w6 = Frau 2C
w7 = Frau 2D
w8 = Frau 2E
w9 = Frau 3A
w10 = Frau 3B
w11 = Frau 3C
w12 = Frau 3D
w13 = Frau 4A
w14 = Frau 4B
w15 = Frau 4C
w16 = Frau 4D
w17 = Frau 4E
w18 = Frau 5A
w19 = Frau 5B
w20 = Frau 5C
w21 = Frau 5D
w22 = Frau 5E
w23 = Frau 6A
w24 = Frau 6B
w25 = Frau 6C
w26 = Frau 6D
w27 = Frau 6E
mu1 = Steinwand
mu2 = Ziegelsteinwand
mu3 = Tapetenwand
mu4 = Raumteiler
environ2 = Böden
environ3 = Wände
environ4 = Türen & Fenster
rd1 = Tür
rd2 = Fenster
tp1 = Gegenstände
tp2 = Bett
tp3 = Schrank
tp4 = Stuhl
tp5 = Umgebung
tp6 = Park
tp7 = Vorhang
tp8 = Schreibtisch
tp9 = Sofa
tp10 = Tisch
tp11 = Männer
tp12 = Frauen
tp13 = Maßgeschneidert
vl1 = Gras
vl2 = Steine
vl3 = Teppich
vl4 = Fliesen
tabpanel = Scheibe
menu2 = Über
menu3 = Sicht
menu4 = Umgebung
part1 = Teil 1
part2 = Teil 2
part3 = Teil 3
omgeving1 = Umgebung zurücksetzen
omgeving2 = Park
omgeving3 = Kirche
omgeving4 = Wohnzimmer
omgeving5 = Maßgeschneidertes Modell hinzufügen
settings1 = Screenshot speichern
settings2 = Menüs zeigen/verbergen
settings3 = Lichter ein/aus
settings4 = Sprache ändern
settings5 = Einstellungen speichern
settings6 = Einstellungen erfolgreich gespeichert
settings7 = Mausschnelligkeit
screenshot1 = Screenshot erfolgreich gespeichert
mouse1 = Je weiter der Balken, desto schneller die Maus
mouse2 = Mausschnelligkeit anpassen
about1 = Hilfe
about2 = Tour
about3 = Über
about4 = Sprache:
about5 = Übersetzung van:
lang1 = Neue Sprache wählen...
lang2 = Sprache geändert nach 
lang3 = Programm neustarren, um die neuen Einstellungen anzuwenden
panel1 = Aktuelles Objekt
error1 = I/O Fehler beim Speichern der Einstellungen 
error2 = Unerwarteter Fehler beim Speichern der Einstellungen
error3 = Einstellungen konnten nicht gelesen werden. Lade Standardeinstellungen.
loadscene = Möchten Sie die aktuelle 3D-Welt überschreiben?
_Radar.obj = Radar
AmmoBoxes.obj = Munition
Antenna.obj = Antenne
Barracks.obj = Kasernen
Barracks02.obj = Kaserne 2
BarrelsSet02.obj = Fässer
BarrlesSet01.obj = Fässer 2
Base_Building.obj = Haupthaus
Boxes.obj = Kisten
Fence.obj = Zaun
Military_barracks__Nissen__Quonset_Hut__building.obj = Kaserne 3
Observ_Tower.obj = Beobachtungsturm
Radar.obj = Radar
RocketLauncher.obj = Raketenwerfer 1
RocketLauncher01.obj = Raketenwerfer 2
RocketLauncher02.obj = Raketenwerfer 3
Shelter01.obj = Wachposten 1
Shelter02.obj = Wachposten 2
Shelter03.obj = Wachposten 3
Tent.obj = Zelt
USAFlag.obj = Amerikanische Flagge
Bombed_building_02.obj = Zerbomtes Gebäude
DestroyedBuilding02.obj = Zerstörtes Gebäude
Church.obj = Kirche
DestroyedBuilding03.obj = Zerstörtes Gebäude 2
DestroyedBuilding04.obj = Zerstörtes Gebäude 3
DestroyedSet01.obj = Zerstörtes Gebäude 4
DestroyedSet02.obj = Stützbalken
House.obj = Haus 1
House01.obj = Haus 2
TownBuilding01.obj = Stadthaus 1
TownBuilding02.obj = Stadthaus 2
TownBuilding03.obj = Stadthaus 3
TownBuilding05.obj = Stadthaus 4
TownBuilding06.obj = Stadthaus 5
TownBuilding07.obj = Stadthaus 6
TownBuilding08.obj = Stadthaus 7
Explosion.obj = Explosion
Fire-Explosion.obj = Feuerexplosion
Fire.obj = Feuer
Smoke.obj = Rauch
Desert.obj = Wüste 1
Desert_Terrain_01.obj = Wüste 2
Desert_Terrain_02.obj = Wüste 3
Desert_Terrain_03.obj = Wüste 4
Desert_Terrain_03-light.obj = Wüste 5
RoadLight.obj = Baustellenlicht
Terrain_desert.obj = Wüste 6
Town_LayoutBasic.obj = Ort
TownTree01.obj = Bäume
TownTreesFullScene.obj = Mehr Bäume
Windmill.obj = Windmühle
AlarmClock.obj = Wecker
HeavyMachineGun.obj = Maschinengewehr
Long_range_M_60.obj = M60 Maschinengwehr
RPG_7.obj = Panzerfaust
BricksExplosion.obj = Ziegelexplosion ?
Bricks.obj = Ziegelstein 1
BricksSet02.obj = Ziegelstein 2
BricksSet03.obj = Ziegelstein 3
BricksSet05.obj = Ziegelstein 5
BricksSet04.obj = Ziegelstein 4
BurningTrees.obj = Brennende Bäume
Bushes.obj = Busch
Sheet_Rusty.obj = Rostiger Blech
Airborne_soldier.obj = Falschirmspringer
Army_man.obj = Soldat 1
Soldier01.obj = Soldat 2
Soldier02.obj = Soldat 3
SoldierBinoc.obj = Soldat mit Fernglas
SoldierKillsOponent.obj = Hinrichtungsscene
US_Soldiers01.obj = Amerikanischer Soldat
US_Soldiers01_nofeet.obj = Soldat ohne Füße
US_Soldiers02.obj = Amerikanischer Soldat 2
Books01.obj = Buch 1	
Books02.obj = Buch 2
Books03.obj = Buch 3
Candles01.obj = Kerzenständer 1
Cross01.obj = Kreuz
Lamp01.obj = Lampe 1 
ARMY_HUMMER.obj = Militärfahrzeug Hummer
Army_Humvee2.obj = Militärfahrzeug Humvee
Army_Truck.obj = Lastwagen
Challenger_1_MBT.obj = Challenger 1 MBT
DestroyedCar.obj = Zerstörtes Auto
Dodge_WC_51__ton_1942.obj = Dodge WC 51 1942
Humvy_truck.obj = Humvy Truck
Leopard_3A2DK.obj = Leopard 3A2DK
M1_Abrams.obj = M1 Abrams
PSM_Iveco_DVD_M3B_Cougar_AIFV.obj = PSM Iveco DVD M3B Cougar AIFV
Rocket_Launcher_NOV_92_RAW.obj = Raketenwerfer NOV 92 RAW
Rusty_DestroyedCar01.obj = Verrostetes Auto 1
Rusty_DestroyedCar02.obj = Verrostetes Auto 2
RustyCAR.obj = Verrostetes Auto 3
Tank.obj = Panzer 1
Tank01.obj = Panzer 2
Truck_Tatra_T815_Army.obj = Tatra T815 Army
i8 = Lampe 2
i9 = Lampe 3
Baby_sBed.obj = Kinderwiege
Bed01_center.obj = Bett 1
Bed02.obj = Hochbett
Bed03.obj = Bett 2
Bed04.obj = Bett 3
Bed05.obj = Bett 4
Bed06.obj = Bett 5
Bed07_center.obj = Bett 6
Bedroom02.obj = Bett 7
BedWithBookcase_center.obj = Bett/Schrank
BunkBed.obj = Hochbett
DoubleBed.obj = Doppelbett
Bookcase01.obj = Schrank 1
Bookcase02.obj = Schrank 2
Bookcase03.obj = Schrank 3
Bookcase04.obj = Schrank 4
Bookcase05.obj = Schrank 5
Bookcase06.obj = Schrank 6
Bookcase07.obj = Schrank 7
Chair01.obj = Stuhl 1
Chair02.obj = Tisch und Stuhl
Chair03.obj = Stuhl 3
Chair04.obj = Stuhl 4
Chair05.obj = Stuhl 5
Chair06.obj = Stuhl 6
Chair07.obj = Stuhl 7
Chair08.obj = Stuhl 8
Chair09.obj = Stuhl 9
Curtains01.obj = Gardine  1
Curtains02.obj = Gardine 2
Curtains03.obj = Gardine 3
Desk01.obj = Schreibtisch 1
Desk02.obj = Schreibtisch 2
Desk04.obj = Schreibtisch 3
Desk05.obj = Schreibtisch 4
Desk06.obj = Schreibtisch 5
Desk07.obj = Schreibtisch 6
DeskWithCloset.obj = Schreibtisch mit Schrank
Sofa01.obj = Sofa 1
Sofa02.obj  = Sofa 2
Sofa03.obj  = Sofa 3
br4 = Kirchenbank
Table01.obj = Tisch 1
Table02.obj = Tisch 2
Table03.obj = Tisch 3
BenchPark.obj = Parkbank
Bush.obj = Busch 1
Bush02.obj = Busch 2
LightPillar.obj = Laterne
ParkBench0_.obj = Bank
ParkSetup01.obj = Park 1
ParkSetup02.obj = Park 2
ParkSetup01Basic.obj = Basis Park 1
ParkSetup01NoBenches.obj = Park ohne Bänke
Tree.obj = Baum
Boy.obj = Junge 1
casual07_m_highpoly.cfg = Man 1
child01_m_highpoly.cfg = Junge 2
casual14_m_highpoly.cfg = Man 2
Male01-A.obj = Man 2
Male01-B.obj = Man 4
Male01-C.obj = Man 5
Male01-D.obj = Man 6
Male01-E.obj = Man 7
03-A.obj = Man 8
03-B.obj = Man 9
03-C.obj = Man 10
03-D.obj = Man 11
03-E.obj = Man 12
Girl.obj = Mädchen 1
child02_f_highpoly.cfg = Mädchen 2
lady_poseA.obj = Frau 1
Lady_poseB.obj = Frau 2 
Lady_poseC.obj = Frau 3 
Lady_poseD.obj = Frau 4
Lady_poseE.obj = Frau 5
Female_poseB.obj = Frau 6
Female_poseC.obj = Frau 7
Female_poseD.obj = Frau 8
Female_poseE.obj = Frau 9
Female2_poseA.obj = Frau 10
Female2_poseB.obj = Frau 11
Female2_poseB.obj = Frau 12
Female2_poseC.obj = Frau 13
Female2_poseD.obj = Frau 14
Female2_poseE.obj = Frau 15
Female4_poseA.obj = Frau 16
Female4_poseB.obj = Frau 17
Female4_poseC.obj = Frau 18
Female4_poseD.obj = Frau 19
Female4_poseE.obj = Frau 20
Female5_poseA.obj = Frau 21
Female5_poseC.obj = Frau 22
Female5_poseD.obj = Frau 23
Female5_poseE.obj = Frau 24
Female5_poseB.obj = Frau 25
Zombie Coach1.obj = Zerbombter Bus
leko.obj = Panzer
ko.obj = Lastwagen
hummer.obj = Hummer
caminhao_militar.obj = Personenlaster
Coach1.obj = Bus
ConcreteBarrier.obj = Betonabsperrung
ConcreteBarrier2.obj = Betonabsperrung 2
destroyed humvee.obj = Zerstörter Humvee
M1_Abrams.obj = M1 Abrams
vl5 = Holzboden
vl6 = Wüste
rd1 = Tür
rd2 = Fenster
rd3 = Säule
environ2 = Boden
environ3 = Wand
environ4 = Tür + Fenster
door.obj = Tür
window.obj = Fenster
pillar.obj = Säule
settings8 = Einstellung Tag/Nacht
settings9 = Abbildung laden
settings10 = Video laden
settings11 = Plakatwand laden
church.3mr = Kirche
tabpanel = Tafel
park.3mr = Park
livingroom.3mr = Wohnzimmer
town.3mr = Ort
base.3mr = Stützpunkt
daynight = Tag/Nacht
daynight1 = Einstellung Tageszeit
daynight2 = Beweg den Schieber nach rechts um die Tageszeit einzustellen
omgeving1 = 3D Welt zurücksetzen
close0 = Schließen
audio0 = Klänge
audio1 = Alles anhalten
Air Raid 1.mp3 = Bombenangriff 1
Air Raid 2.mp3 = Bombenangriff 2
Battlefield.mp3 = Schlachtfeld
Battlefield 2.mp3 = Schlachtfeld 2
EmergencyAlarm.mp3 = Notfall
Evacuation.mp3 = Evakuation
Fire Burning.mp3 = Feuer
Mortar Fire.mp3 = Mortar Beschuss
Panic.mp3 = Panik
PlaneNoise.mp3 = Flugzeug
Sirene.mp3 = Sirene
Bathroom = Badezimmer
bath accesories.obj = Badezimmerzubehör
Bath mirror.obj = Spiegel
bath table.obj = Tisch
Bath_hexagon.obj = Badezimmer 1
Bath_hexagon01.obj = Badezimmer 2
bath_lt01_forexport.obj = Badezimmer 3
bath_lt03_forexport.obj = Badezimmer 4
BathCabinet.obj = Badezimmerschränkchen
carpet 03.obj = adematte
Free_Door.obj = Tür
paper handler.obj = Toilettenpapier
radiator with towler.obj = Heizkörper
shower.obj = Dusche
sink with toothpaste.obj = Waschbecken 1
sink.obj = Waschbecken 2
toilet unit 01.obj = Toilette 1
toilet unit.obj = Toilette 2
Toilet_01.obj = Toilette 3
toothbrush-toothpaste etc.obj = Zahnbürste
washing machine.obj = Waschmaschine
Kitchen = Küche
hob_01.obj = Herd 1
hob_02.obj = Herd 2
kitchen cabinet 01-wood01.obj = Küchenschrank 1
kitchen cabinet 01-wood02.obj = Küchenschrank 2
kitchen cabinet 02-wood02.obj = Küchenschrank 3
kitchen cabinet 05-wood02.obj = Küchenschrank 4
kitchen cabinet 06-wood02.obj = Küchenschrank 5
kitchen cabinet 08-wood02.obj = Küchenschrank 6 
kitchen cabinet 09-wood02.obj = Küchenschrank 7
kitchen cabinet 11-wood02.obj = Küchenschrank 8
kitchen cabinet 12-wood02.obj = Küchenschrank 9
kitchen cabinet 13-wood02.obj = Küchenschrank 10
Microwave01.obj = Mikrowelle
oven_01.obj = Ofen 1
oven_03.obj = Ofen 2
stove_01.obj = Herd 3
stove_02.obj = Herd 4
Trashcan_01.obj = Mülleimer
Objects = Objekte
Office = Büro
mirror 01.obj = Spiegel 1
mirror 02.obj = Spiegel 2
office cabinet 2.obj = Büroschrank 1
office cabinet 03.obj = Büroschrank 2
office cabinet 04.obj = Büroschrank 3
office cabinet.obj = Büroschrank 4
Curtains = Gardinen
Desks = Schreibtische
Chairs = Stühle
Bookcase = Bücherregal
Beds = Betten
Sofa = Sofa
Tables = Tische
Windows = Fenster
window 01.obj = Fenster 1
window 02.obj = Fenster 2
window 03.obj = Fenster 3
window 04.obj = Fenster 4
window 05.obj = Fenster 5
window 06.obj = Fenster 6 
window 07.obj = Fenster7 
window 08.obj = Fenster 8
window 09.obj = Fenster 9
window 10.obj = Fenster 10
window 11.obj = Fenster 11
window 12.obj = Fenster 12
window 13.obj = Fenster 13
window 14.obj = Fenster 14
window 15.obj = Fenster 15
window 16.obj = Fenster 16
window 17.obj = Fenster 17
window 18.obj = Fenster 19
Walls/doors = Wände/Türen
casual17_f_highpoly.cfg = Frau 17
Interior = Einrichtung
Crpet-Corridor.obj = Flur mit Teppich
Glass-Windows.obj = Fenster
Seats.obj = Sitze
Seats-Couple.obj = Sitz
Shell.obj = Rumpf
Scene_01 = Szenario 1
Scene_03 = Szenario 2
Scene_04 = Szenario 3
Ambulance.obj = Krankenwagen
Cars.obj = Autos
Explosion.obj = Explosion 1
Fire-Explosion.obj = Explosion 2
Fire.obj = Feuer
Fire-Truck.obj = Feuerwehrauto
Land.obj = Erdboden
Plane.obj = Flugzeug
PowerTowers.obj = Stromast
Road.obj = Straße
Road-Accesories.obj = Baustellen
RoadElements-Rail.obj = Leitplanke
Road-Lights.obj = Straßenbeleuchtung
Smoke.obj = Rauch
Traffic-Signs.obj = mpeln
Engine01.obj = Flugzeugmotor
FrontSeats.obj = Sitz 1
Seats-Back.obj = Sitz 2
FrontWheels.obj = Reifen 1
Wheels01.obj = Reifen 2
Shell.obj = Gehäuse 1
ShellBack.obj = Gehäuse 2
ShellPieces01.obj = Teile 1
ShellPieces05.obj = Teile 2
Wings.obj = Flügel
airbus a330.obj = Airbus A330
airbus a340.obj = Airbus A340
airbus a380.obj = Airbus A380 
boeing 737.obj = Boeing 737
boeing 747.obj = Boeing 747
boeing 757.obj = Boeing 757
small commercial aircraft 01.obj = Kleines Flugzeug 1
small commercial aircraft.obj = Kleines Flugzeug 2
crash1.3mr = Unglück 1
crash2.3mr = Unglück 2
interior.3mr = Innenausstattung
Base = Stützpunkt
Environment = Umgebung
Buildings = Gebäude
Furniture = Möbel
Other = Übrig
People = Menschen
Soldiers = Soldaten
Soldiers (blood) = Soldaten (Blut)
Vehicles = Fahrzeuge
Ambulance 01.obj = Ambulance 1
Ambulance 02_open doors.obj = Ambulance 2
ambulance with dirt.obj = Ambulance 3
ambulance.obj = Ambulance 4
Damaged police car.obj = Police car 1
Disco ball 01.obj = Disco ball
Police_Car.obj = Police car 2
policecar.obj = Police car 3