﻿Pengembang 3MR - TU Delft, Fakultas EWI
Indonesian
i1 = Jam Alarm
i2 = Buku 1
i3 = Buku 2
i4 = Buku 3
i5 = Tempat Lilin  1
i6 = Tempat Lilin  2
i7 = Lampu 1
i8 = Lampu 2
i9 = Lampu 3
b1 = Tempat tidur bayi
b2 = Tempat tidur 1
b3 = Tempat tidur 2
b4 = Tempat tidur 3
b5 = Tempat tidur 4
b6 = Tempat tidur 5
b7 = Tempat tidur 6
b8 = Tempat tidur 7
b9 = Tempat tidur 8
b10 = Tempat tidur dengan rak buku
b11 = Bangku tidur
b12 = Tempat tidur ganda
k1 = Lemari 1
k2 = Lemari 2
k3 = Lemari 3
k4 = Lemari 4
k5 = Lemari 5
k6 = Lemari 6
k7 = Lemari 7
s1 = Kursi 1
s3 = Kursi 2
s4 = Kursi 3
s5 = Kursi 4
s6 = Kursi 5
s7 = Kursi 6
s8 = Kursi 7
s9 = Kursi 8
g1 = Tirai 1
g2 = Tirai 2
g3 = Tirai 3
bu1 = Meja Tulis 1
bu2 = Meja Tulis 2
bu5 = Meja Tulis 3
bu6 = Meja Tulis 4
bu7 = Meja Tulis 5
bu8 = Meja Tulis 6
br1 = Ranjang 1
br2 = Ranjang 2
br3 = Ranjang 3
t1 = Meja 1
t2 = Meja 2
t3 = Meja 3
pa7 = Bangku taman
pa8 = Semak belukar 1
pa9 = Semak belukar 2
pa10 = Lampu pos
pa11 = Bangku
pa12 = Taman 1
pa13 = Taman 2
pa14 = Taman Utama 1
pa15 = Taman tanpa bangku
pa16 = Pohon
m1 = Anak laki-laki 1
m2 = Pria 1
m3 = Anak laki-laki 2
m4 = Pria 2
m5 = Pria 3
m6 = Pria 4
m7 = Pria 5
m8 = Pria 6
m10 = Pria 7
m11 = Pria 8
m12 = Pria 9
m13 = Pria 10
m14 = Pria 11
w1 = Anak perempuan 1
w2 = Wanita 1
w4 = Wanita 2A
w5 = Wanita 2B 
w6 = Wanita 2C
w7 = Wanita 2D
w8 = Wanita 2E
w9 = Wanita 3A
w10 = Wanita 3B
w11 = Wanita 3C
w12 = Wanita 3D
w13 = Wanita 4A
w14 = Wanita 4B
w15 = Wanita 4C
w16 = Wanita 4D
w17 = Wanita 4E
w18 = Wanita 5A
w19 = Wanita 5B
w20 = Wanita 5C
w21 = Wanita 5D
w22 = Wanita 5E
w23 = Wanita 6A
w24 = Wanita 6B
w25 = Wanita 6C
w26 = Wanita 6D
w27 = Wanita 6E
mu1 = Dinding batu
mu2 = Dinding bata
mu3 = Dinding Wallpaper
mu4 = Sekat ruangan
environ2 = Lantai
environ3 = Dinding
environ4 = Pintu & jendela
rd1 = Pintu
rd2 = jendela
tp1 = Perlengkapan
tp2 = Tempat tidur
tp3 = Lemari
tp4 = Kursi
tp5 = Lingkungan
tp6 = Taman
tp7 = Tirai
tp8 = Meja tulis
tp9 = Ranjang
tp10 = Meja
tp11 = Pria
tp12 = Wanita
tp13 = Kustomisasi
vl1 = Grass
vl2 = Batu
vl3 = Karpet
vl4 = Lantai
tabpanel = Kaca jendela
menu2 = Tentang
menu3 = Prespektif
menu4 = Lingkungan
part1 = Bagian 1
part2 = Bagian 2
part3 = Bagian 3
omgeving1 = Ulang lingkungan
omgeving2 = Taman
omgeving3 = Gereja
omgeving4 = Ruang tamu
omgeving5 = Tambah model
settings1 = Simpan Screenshot
settings2 = Perlihatkan/Sembunyikan menus
settings3 = Lampu nyala/mati
settings4 = Ubah bahasa
settings5 = Simpan setelan
settings6 = Setelan telah disimpan dengan baik
settings7 = Kecepatan mouse
screenshot1 = Screenshot telah disimpan dengan baik
mouse1 = semakin jauh bar-nya, semakin cepat mouse-nya
mouse2 = Ubah kecepatan mouse
about1 = Bantuan
about2 = Lihat-lihat
about3 = Tentang
about4 = Bahasa:
about5 = Diterjemahkan oleh:
lang1 = Pilih bahasa baru...
lang2 = Bahasa telah diubah ke
lang3 = Restart aplikasi untuk mengimplementasikan semua setelan
panel1 = Obyek sekarang
error1 = Kesalahan I/O ketika menyimpan setelan
error2 = Kesalahan yang tak terduga ketika menyimpan setelan
error3 = Setelan tidak bisa dibaca. Memuat setelan awal
loadscene = Anda yakin untuk menimpa 3D file yang sekarang?
_Radar.obj = Radar
AmmoBoxes.obj = Amunisi
Antenna.obj = Antena
Barracks.obj = Barak 1
Barracks02.obj = Barak 2
BarrelsSet02.obj = Barel 1
BarrlesSet01.obj = Barel 2
Base_Building.obj = Dasar bangunan
Boxes.obj = Kotak
Fence.obj = Pagar
Military_barracks__Nissen__Quonset_Hut__building.obj = Barak 3
Observ_Tower.obj = Tower observasi
Radar.obj = Radar
RocketLauncher.obj = Peluncur Rocket 1
RocketLauncher01.obj = Peluncur Rocket 2
RocketLauncher02.obj = Peluncur Rocket 3
Shelter01.obj = Pos pengintai 1
Shelter02.obj = Pos pengintai 2
Shelter03.obj = Pos pengintai 3
Tent.obj = Tenda
USAFlag.obj = Bendera Amerika
Bombed_building_02.obj = Bangunan yang diBom
DestroyedBuilding02.obj = Bangunan yang dihancurkan 1
Church.obj = Gereja
DestroyedBuilding03.obj = Bangunan yang dihancurkan 2
DestroyedBuilding04.obj = Bangunan yang dihancurkan 3
DestroyedSet01.obj = Bangunan yang dihancurkan 4
DestroyedSet02.obj = Balok tumpuan
House.obj = Rumah 1
House01.obj = Rumah 2
TownBuilding01.obj = Bangunan Kota 1
TownBuilding02.obj = Bangunan Kota 2
TownBuilding03.obj = Bangunan Kota 3
TownBuilding05.obj = Bangunan Kota 4
TownBuilding06.obj = Bangunan Kota 5
TownBuilding07.obj = Bangunan Kota 6
TownBuilding08.obj = Bangunan Kota 7
Explosion.obj = Ledakan
Fire-Explosion.obj = Ledakan api
Fire.obj = Api
Smoke.obj = Asap
Desert.obj = Gurun pasir 1
Desert_Terrain_01.obj = Gurun pasir 2
Desert_Terrain_02.obj = Gurun pasir 3
Desert_Terrain_03.obj = Gurun pasir 4
Desert_Terrain_03-light.obj = Gurun pasir 5
RoadLight.obj = Lampu jalan
Terrain_desert.obj = Gurun pasir 6
Town_LayoutBasic.obj = Kota
TownTree01.obj = Pohon
TownTreesFullScene.obj = Tambah Pohon
Windmill.obj = Kincir angin
AlarmClock.obj = Jam alarm
HeavyMachineGun.obj = Senapan mesin
Long_range_M_60.obj = Sniper M-60
RPG_7.obj = RPG
BricksExplosion.obj = Ledakan batu-bata
Bricks.obj = Batu-bata 1
BricksSet02.obj = Batu-bata 2
BricksSet03.obj = Batu-bata 3
BricksSet05.obj = Batu-bata 5
BricksSet04.obj = Batu-bata 4
BurningTrees.obj = Pohon yang terbakar
Bushes.obj = Semak
Sheet_Rusty.obj = Piring yang berkarat
Airborne_soldier.obj = Parasut
Army_man.obj = Tentara 1
Soldier01.obj = Tentara 2
Soldier02.obj = Tentara 3
SoldierBinoc.obj = Tentara dg teropong
SoldierKillsOponent.obj = Tempat ekseskusi
US_Soldiers01.obj = Tentara Amerika
US_Soldiers01_nofeet.obj = Tentara tanpa kaki
US_Soldiers02.obj = Tentara Amerika 2
Books01.obj = Buku 1
Books02.obj = Buku 2
Books03.obj = Buku 3
Candles01.obj = Tempat lilin 1
Cross01.obj = Persimpangan
Lamp01.obj = Lampu 1
ARMY_HUMMER.obj = Martil tentara
Army_Humvee2.obj = Humvee Tentara
Army_Truck.obj = Truk
Challenger_1_MBT.obj = Challenger 1 MBT
DestroyedCar.obj = Mobil "Destroyed"
Dodge_WC_51__ton_1942.obj = Dodge WC 51 1942
Humvy_truck.obj = Truk Humvy
Leopard_3A2DK.obj = Tank Leopard 3A2DK
M1_Abrams.obj = M1 Abrams
PSM_Iveco_DVD_M3B_Cougar_AIFV.obj = PSM Iveco DVD M3B Cougar AIFV
Rocket_Launcher_NOV_92_RAW.obj = Rocketlauncher NOV 92 RAW
Rusty_DestroyedCar01.obj = Mobil berkarat 1
Rusty_DestroyedCar02.obj = Mobil berkarat 2
RustyCAR.obj = Mobil berkarat 3
Tank.obj = Tank 1
Tank01.obj = Tank 2
Truck_Tatra_T815_Army.obj = Pasuka Tatra T815
i8 = Lampu 2
i9 = Lampu 3
Baby_sBed.obj = Tempat tidur bayi
Bed01_center.obj = Tempat tidur 1
Bed02.obj = Tempat tidur di loteng
Bed03.obj = Tempat tidur 2
Bed04.obj = Tempat tidur 3
Bed05.obj = Tempat tidur 4
Bed06.obj = Tempat tidur 5
Bed07_center.obj = Tempat tidur 6
Bedroom02.obj = Tempat tidur 7
BedWithBookcase_center.obj = Tempat tidur/closet
BunkBed.obj = Tempat tidur serbaguna
DoubleBed.obj = Dobel band
Bookcase01.obj = Closet 1
Bookcase02.obj = Closet 2
Bookcase03.obj = Closet 3
Bookcase04.obj = Closet 4
Bookcase05.obj = Closet 5
Bookcase06.obj = Closet 6
Bookcase07.obj = Closet 7
Chair01.obj = Kursi 1
Chair02.obj = Meja dan Kursi
Chair03.obj = Kursi 3
Chair04.obj = Kursi 4
Chair05.obj = Kursi 5
Chair06.obj = Kursi 6
Chair07.obj = Kursi 7
Chair08.obj = Kursi 8
Chair09.obj = Kursi 9
Curtains01.obj = Tirai 1
Curtains02.obj = Tirai 2
Curtains03.obj = Tirai 3
Desk01.obj = Meja kerja 1
Desk02.obj = Meja kerja 2
Desk04.obj = Meja kerja 3
Desk05.obj = Meja kerja 4
Desk06.obj = Meja kerja 5
Desk07.obj = Meja kerja 6
DeskWithCloset.obj = Meja kerja dg closet
Sofa01.obj = Sofa 1
Sofa02.obj  = Sofa 2
Sofa03.obj  = Sofa 3
br4 = Kursi gereja
Table01.obj = Meja 1
Table02.obj = Meja 2
Table03.obj = Meja 3
BenchPark.obj = Bangku taman
Bush.obj = Semak 1
Bush02.obj = Semak 2
LightPillar.obj = Lampu pos
ParkBench0_.obj = Bangku
ParkSetup01.obj = Taman 1
ParkSetup02.obj = Taman 2
ParkSetup01Basic.obj = Dasar Taman 1
ParkSetup01NoBenches.obj = Taman tanpa bangku
Tree.obj = Pohon
Boy.obj = Anak Laki-laki 1
casual07_m_highpoly.cfg = Anak perempuan 1
child01_m_highpoly.cfg = Anak Laki-laki 2
casual14_m_highpoly.cfg = Pria 2
Male01-A.obj = Pria 3
Male01-B.obj = Pria 4
Male01-C.obj = Pria 5
Male01-D.obj = Pria 6
Male01-E.obj = Pria 7
03-A.obj = Pria 8
03-B.obj = Pria 9
03-C.obj = Pria 10
03-D.obj = Pria 11
03-E.obj = Pria 12
Girl.obj = Anak perempuan 1
child02_f_highpoly.cfg = Anak perempuan 2
lady_poseA.obj = Wanita 1
Lady_poseB.obj = Wanita 2
Lady_poseC.obj = Wanita 3 
Lady_poseD.obj = Wanita 4
Lady_poseE.obj = Wanita 5
Female_poseB.obj = Wanita 6
Female_poseC.obj = Wanita 7
Female_poseD.obj = Wanita 8
Female_poseE.obj = Wanita 9
Female2_poseA.obj = Wanita 10
Female2_poseB.obj = Wanita 11
Female2_poseB.obj = Wanita 12
Female2_poseC.obj = Wanita 13
Female2_poseD.obj = Wanita 14
Female2_poseE.obj = Wanita 15
Female4_poseA.obj = Wanita 16
Female4_poseB.obj = Wanita 17
Female4_poseC.obj = Wanita 18
Female4_poseD.obj = Wanita 19
Female4_poseE.obj = Wanita 20
Female5_poseA.obj = Wanita 21
Female5_poseC.obj = Wanita 22
Female5_poseD.obj = Wanita 23
Female5_poseE.obj = Wanita 24
Female5_poseB.obj = Wanita 25
Zombie Coach1.obj = Bis yang di bom
leko.obj = Tank
ko.obj = Truk
hummer.obj = Hummer
caminhao_militar.obj = Petugas truk
Coach1.obj = Bis
ConcreteBarrier.obj = Beton pembatas
ConcreteBarrier2.obj = Beton pembatas 2
destroyed humvee.obj = humvee yang hancur
M1_Abrams.obj = M1 Abrams
vl5 = Lantai kayu
vl6 = Gurun pasir
rd1 = Pintu
rd2 = Jendela
rd3 = Pilar
environ2 = Lantai
environ3 = Dinding
environ4 = Pintu + jendela
door.obj = Pintu
window.obj = Jendela
pillar.obj = Kolom
settings8 = Atur siang/ malam
settings9 = Unggah gambar
settings10 = Unggah video
settings11 = Unggah billboard
church.3mr = Gereja
tabpanel = Panel
park.3mr = Taman
livingroom.3mr = Ruang tamu
town.3mr = Kota
base.3mr = Markas
daynight = Siang/ malam
daynight1 = Atur waktu
daynight2 = Geser slider ke kanan untuk mengeset waktu
omgeving1 = Reset 3D World
close0 = Tutup
audio0 = Audio
audio1 = Matikan semua
Air Raid 1.mp3 = Serangan udara 1
Air Raid 2.mp3 = Serangan udara 2
Battlefield.mp3 = Medan pertempuran
Battlefield 2.mp3 = Medan pertempuran 2
EmergencyAlarm.mp3 = darurat
Evacuation.mp3 = Evakuasi
Fire Burning.mp3 = Api
Mortar Fire.mp3 = Pelontar api
Panic.mp3 = Panik
PlaneNoise.mp3 = Pesawat
Sirene.mp3 = Sirine
Bathroom = Kamar mandi
bath accesories.obj = Aksesoris
Bath mirror.obj = Cermin
bath table.obj = Meja
Bath_hexagon.obj = Bak Mandi 1
Bath_hexagon01.obj = Bak Mandi 2
bath_lt01_forexport.obj = Bak Mandi 3
bath_lt03_forexport.obj = Bak Mandi 4
BathCabinet.obj = Lemari
carpet 03.obj = permadani
Free_Door.obj = Pintu
paper handler.obj = Tisu toilet
radiator with towler.obj = Radiator
shower.obj = Shower
sink with toothpaste.obj = Westafel 1
sink.obj = Westafel 2
toilet unit 01.obj = Toilet 1
toilet unit.obj = Toilet 2
Toilet_01.obj = Toilet 3
toothbrush-toothpaste etc.obj = Sikat gigi
washing machine.obj = Mesin cuci
Kitchen = Dapur
hob_01.obj = Kompor 1
hob_02.obj = Kompor 2
kitchen cabinet 01-wood01.obj = Lemari 1
kitchen cabinet 01-wood02.obj = Lemari 2
kitchen cabinet 02-wood02.obj = Lemari 3
kitchen cabinet 05-wood02.obj = Lemari 4
kitchen cabinet 06-wood02.obj = Lemari 5
kitchen cabinet 08-wood02.obj = Lemari 6
kitchen cabinet 09-wood02.obj = Lemari 7
kitchen cabinet 11-wood02.obj = Lemari 8
kitchen cabinet 12-wood02.obj = Lemari 9
kitchen cabinet 13-wood02.obj = Lemari 10
Microwave01.obj = Microwave
oven_01.obj = Oven 1
oven_03.obj = Oven 2
stove_01.obj = Kompor 3
stove_02.obj = Kompor 4
Trashcan_01.obj = Tempat sampah
Objects = Objek
Office = Kantor
mirror 01.obj = Cermin 1
mirror 02.obj = Cermin 2
office cabinet 2.obj = Lemari 1
office cabinet 03.obj = Lemari 2
office cabinet 04.obj = Lemari 3
office cabinet.obj = Lemari 4
Curtains = Tirai
Desks = Meja kerja
Chairs = kursi
Bookcase = Rak buku
Beds = Tempat tidur
Sofa = Sofa
Tables = Meja
Windows = Jendela
window 01.obj = Jendela 1
window 02.obj = Jendela 2
window 03.obj = Jendela 3
window 04.obj = Jendela 4
window 05.obj = Jendela 5
window 06.obj = Jendela 6
window 07.obj = Jendela 7
window 08.obj = Jendela 8
window 09.obj = Jendela 9
window 10.obj = Jendela 10
window 11.obj = Jendela 11
window 12.obj = Jendela 12
window 13.obj = Jendela 13
window 14.obj = Jendela 14
window 15.obj = Jendela 15
window 16.obj = Jendela 16
window 17.obj = Jendela 17
window 18.obj = Jendela 19
Walls/doors = Dinding/ pintu
casual17_f_highpoly.cfg = Perempuan 17
Interior = Interior
Crpet-Corridor.obj = Lantai
Glass-Windows.obj = Jendela
Seats.obj = Tempat duduk
Seats-Couple.obj = Tempat duduk
Shell.obj = Sekam
Scene_01 = Skenario 1
Scene_03 = Skenario 2
Scene_04 = Skenario 3
Ambulance.obj = Ambulan
Cars.obj = Mobil
Explosion.obj = Ledakan 1
Fire-Explosion.obj = Ledakan 2
Fire.obj = Api
Fire-Truck.obj = Truk yang terbakar
Land.obj = Tanah
Plane.obj = Pesawat
PowerTowers.obj = Tower listrik
Road.obj = Jalanan
Road-Accesories.obj = Pembangunan jalan
RoadElements-Rail.obj = Penjaga rel
Road-Lights.obj = Lampu jalan
Smoke.obj = Asap
Traffic-Signs.obj = Lampu merah
Engine01.obj = Mesin jet
FrontSeats.obj = Tempat duduk 1
Seats-Back.obj = Tempat duduk 2
FrontWheels.obj = Roda 1
Wheels01.obj = Roda 2
Shell.obj = Lambung kapal 1
ShellBack.obj = Lambung kapal 2
ShellPieces01.obj = Pecahan 1
ShellPieces05.obj = Pecahan 2
Wings.obj = Sayap
airbus a330.obj = Airbus A330
airbus a340.obj = Airbus A340
airbus a380.obj = Airbus A380
boeing 737.obj = Boeing 737
boeing 747.obj = Boeing 747
boeing 757.obj = Boeing 757
small commercial aircraft 01.obj = Pesawat kecil 1
small commercial aircraft.obj = Pesawat kecil 2
crash1.3mr = Tabrakan 1
crash2.3mr = Tabrakan 2
interior.3mr = Interior
Base = Markas
Environment = Lingkungan
Buildings = Buildings
Furniture = Furniture
Other = Other
People = People
Soldiers = Tentara
Soldiers (blood) = Tentara (Blood)
Vehicles = Vehicles
Ambulance 01.obj = Ambulance 1
Ambulance 02_open doors.obj = Ambulance 2
ambulance with dirt.obj = Ambulance 3
ambulance.obj = Ambulance 4
Damaged police car.obj = Police car 1
Disco ball 01.obj = Disco ball
Police_Car.obj = Police car 2
policecar.obj = Police car 3