﻿Dezvoltatori 3MR - TU Delft, facultatea EWI
Romanian
i1 = Ceas Desteptator
i2 = Carte 1
i3 = Carte 2
i4 = Carte 3
i5 = Candelabru  1
i6 = Candelabru  2
i7 = Lampa 1
i8 = Lampa 2
i9 = Lampa 3
b1 = Patut
b2 = Pat 1
b3 = Pat 2
b4 = Pat 3
b5 = Pat 4
b6 = Pat 5
b7 = Pat 6
b8 = Pat 7
b9 = Pat 8
b10 = Pat cu biblioteca
b11 = Pat supraetajat
b12 = Pat dublu
k1 = Dulap 1
k2 = Dulap 2
k3 = Dulap 3
k4 = Dulap 4
k5 = Dulap 5
k6 = Dulap 6
k7 = Dulap 7
s1 = Scaun 1
s3 = Scaun 2
s4 = Scaun 3
s5 = Scaun 4
s6 = Scaun 5
s7 = Scaun 6
s8 = Scaun 7
s9 = Scaun 8
g1 = Draperie 1
g2 = Draperie 2
g3 = Draperie 3
bu1 = Birou 1
bu2 = Birou 2
bu5 = Birou 3
bu6 = Birou 4
bu7 = Birou 5
bu8 = Birou 6
br1 = Canapea 1
br2 = Canapea 2
br3 = Canapea 3
t1 = Masa 1
t2 = Masa 2
t3 = Masa 3
pa7 = Banca in parc
pa8 = Tufis 1
pa9 = Tufis 2
pa10 = Stalp de felinar
pa11 = Banca
pa12 = Parc 1
pa13 = Parc 2
pa14 = Baza parc 1
pa15 = Parc fara banci
pa16 = Copac
m1 = Baiat 1
m2 = Barbat 1
m3 = Baiat 2
m4 = Barbat 2
m5 = Barbat 3
m6 = Barbat 4
m7 = Barbat 5
m8 = Barbat 6
m10 = Barbat 7
m11 = Barbat 8
m12 = Barbat 9
m13 = Barbat 10
m14 = Barbat 11
w1 = Fata 1
w2 = Femeie 1
w4 = Femeie 2A
w5 = Femeie 2B 
w6 = Femeie 2C
w7 = Femeie 2D
w8 = Femeie 2E
w9 = Femeie 3A
w10 = Femeie 3B
w11 = Femeie 3C
w12 = Femeie 3D
w13 = Femeie 4A
w14 = Femeie 4B
w15 = Femeie 4C
w16 = Femeie 4D
w17 = Femeie 4E
w18 = Femeie 5A
w19 = Femeie 5B
w20 = Femeie 5C
w21 = Femeie 5D
w22 = Femeie 5E
w23 = Femeie 6A
w24 = Femeie 6B
w25 = Femeie 6C
w26 = Femeie 6D
w27 = Femeie 6E
mu1 = Zid de piatra
mu2 = Zid de caramizi
mu3 = Zid tapetat
mu4 = Despartitor camera
environ2 = Etaje
environ3 = Pereti
environ4 = Usi & Ferestre
rd1 = Usa
rd2 = Fereastra
tp1 = Articole
tp2 = Pat
tp3 = Dulap
tp4 = Scaun
tp5 = Mediu
tp6 = Parc
tp7 = Draperie
tp8 = Birou
tp9 = Canapea
tp10 = Masa
tp11 = Barbati
tp12 = Femei
tp13 = Adaptare
vl1 = Iarba
vl2 = Pietre
vl3 = Covor
vl4 = Gresie
tabpanel = Panou
menu2 = Detalii
menu3 = Vizualizare
menu4 = Mediu
part1 = Partea 1
part2 = Partea 2
part3 = Partea 3
omgeving1 = Resetare mediu
omgeving2 = Parc
omgeving3 = Biserica
omgeving4 = Sufragerie
omgeving5 = Adaugare model personalizat
settings1 = Salvare screenshot
settings2 = Arata/ascunde meniuri
settings3 = Lumini aprinse/stinse
settings4 = Schimbare limba
settings5 = Salvare setari
settings6 = Setari salvate cu succes
settings7 = Viteza mouse
screenshot1 = Screenshot salvat cu succes
mouse1 = Cu cat e mai inalta bara, cu atat mai repede merge mouse-ul
mouse2 = Ajustare viteza mouse
about1 = Ajutor
about2 = Tur
about3 = Detalii
about4 = Limba:
about5 = Traducere de:
lang1 = Selectare limba noua...
lang2 = Limba schimbata in
lang3 = Resetati aplicatia pentru aplicarea noilor setari
panel1 = Obiect curent
error1 = Eroare I/O la incercarea de a salva setarile
error2 = Eroare neasteptata la salvarea setarilor
error3 = Setarile nu au putut fi citite. Incarcare setari de baza.
loadscene = Doriti sa suprascrieti lumea 3D curenta?
_Radar.obj = Radar
AmmoBoxes.obj = Munitie
Antenna.obj = Antena
Barracks.obj = Baraci
Barracks02.obj = Baraci 2
BarrelsSet02.obj = Butoaie 1
BarrlesSet01.obj = Butoaie 2
Base_Building.obj = Cladire de baza
Boxes.obj = Cutii
Fence.obj = Gard
Military_barracks__Nissen__Quonset_Hut__building.obj = Baraci 3
Observ_Tower.obj = Turn de observatie
Radar.obj = Radar
RocketLauncher.obj = Lansator rachete 1
RocketLauncher01.obj = Lansator rachete 2
RocketLauncher02.obj = Lansator rachete 3
Shelter01.obj = Post de observatie 1
Shelter02.obj = Post de observatie 2
Shelter03.obj = Post de observatie 3
Tent.obj = Cort
USAFlag.obj = Steag american
Bombed_building_02.obj = Cladire bombardata
DestroyedBuilding02.obj = Cladire distrusa
Church.obj = Biserica
DestroyedBuilding03.obj = Cladire distrusa 2
DestroyedBuilding04.obj = Cladire distrusa 3
DestroyedSet01.obj = Cladire distrusa 4
DestroyedSet02.obj = Stalpi de sustinere
House.obj = Casa 1
House01.obj = Casa 2
TownBuilding01.obj = Cladire in oras 1
TownBuilding02.obj = Cladire in oras 2
TownBuilding03.obj = Cladire in oras 3
TownBuilding05.obj = Cladire in oras 4
TownBuilding06.obj = Cladire in oras 5
TownBuilding07.obj = Cladire in oras 6
TownBuilding08.obj = Cladire in oras 7
Explosion.obj = Explozie
Fire-Explosion.obj = Incendiu cu explozie
Fire.obj = Incendiu
Smoke.obj = Fum
Desert.obj = Deshert 1
Desert_Terrain_01.obj = Deshert 2
Desert_Terrain_02.obj = Deshert 3
Desert_Terrain_03.obj = Deshert 4
Desert_Terrain_03-light.obj = Deshert 5
RoadLight.obj = Felinar
Terrain_desert.obj = Deshert 6
Town_LayoutBasic.obj = Oras
TownTree01.obj = Copaci
TownTreesFullScene.obj = Mai multi copaci
Windmill.obj = Moara de vant
AlarmClock.obj = Ceas desteptator
HeavyMachineGun.obj = Mitraliera
Long_range_M_60.obj = Sniper M-60
RPG_7.obj = RPG
BricksExplosion.obj = Explozie cu caramizi
Bricks.obj = Caramizi 1
BricksSet02.obj = Caramizi 2
BricksSet03.obj = Caramizi 3
BricksSet05.obj = Caramizi 5
BricksSet04.obj = Caramizi 4
BurningTrees.obj = Copaci arzand
Bushes.obj = Tufis
Sheet_Rusty.obj = Placa ruginita
Airborne_soldier.obj = Parasutist
Army_man.obj = Soldat 1
Soldier01.obj = Soldat 2
Soldier02.obj = Soldat 3
SoldierBinoc.obj = Soldat/binoclu
SoldierKillsOponent.obj = Scena de executie
US_Soldiers01.obj = Soldat american
US_Soldiers01_nofeet.obj = Soldat fara picioare
US_Soldiers02.obj = Soldat american 2
Books01.obj = Carte 1
Books02.obj = Carte 2
Books03.obj = Carte 3
Candles01.obj = Suport de lumanari 1
Cross01.obj = Cruce
Lamp01.obj = Lampa 1
ARMY_HUMMER.obj = Hummer armata
Army_Humvee2.obj = Humvee
Army_Truck.obj = Camion
Challenger_1_MBT.obj = Challenger 1 MBT
DestroyedCar.obj = Masina distrusa
Dodge_WC_51__ton_1942.obj = Dodge WC 51 1942
Humvy_truck.obj = Humvy camion
Leopard_3A2DK.obj = Leopard 3A2DK
M1_Abrams.obj = M1 Abrams
PSM_Iveco_DVD_M3B_Cougar_AIFV.obj = PSM Iveco DVD M3B Cougar AIFV
Rocket_Launcher_NOV_92_RAW.obj = Lansator de rachete NOV 92 RAW
Rusty_DestroyedCar01.obj = Masina ruginita 1
Rusty_DestroyedCar02.obj = Masina ruginita 2
RustyCAR.obj = Masina ruginita 3
Tank.obj = Tanc 1
Tank01.obj = Tanc 2
Truck_Tatra_T815_Army.obj = Tatra T815 Army
i8 = Lampa 2
i9 = Lampa 3
Baby_sBed.obj = Patut de copil
Bed01_center.obj = Pat 1
Bed02.obj = Pat suspendat
Bed03.obj = Pat 2
Bed04.obj = Pat 3
Bed05.obj = Pat 4
Bed06.obj = Pat 5
Bed07_center.obj = Pat 6
Bedroom02.obj = Pat 7
BedWithBookcase_center.obj = Pat/biblioteca
BunkBed.obj = Pat supraetajat
DoubleBed.obj = Pat dublu
Bookcase01.obj = Biblioteca 1
Bookcase02.obj = Biblioteca 2
Bookcase03.obj = Biblioteca 3
Bookcase04.obj = Biblioteca 4
Bookcase05.obj = Biblioteca 5
Bookcase06.obj = Biblioteca 6
Bookcase07.obj = Biblioteca 7
Chair01.obj = Scaun 1
Chair02.obj = Masa si scaun
Chair03.obj = Scaun 3
Chair04.obj = Scaun 4
Chair05.obj = Scaun 5
Chair06.obj = Scaun 6
Chair07.obj = Scaun 7
Chair08.obj = Scaun 8
Chair09.obj = Scaun 9
Curtains01.obj = Draperie 1
Curtains02.obj = Draperie 2
Curtains03.obj = Draperie 3
Desk01.obj = Birou 1
Desk02.obj = Birou 2
Desk04.obj = Birou 3
Desk05.obj = Birou 4
Desk06.obj = Birou 5
Desk07.obj = Birou 6
DeskWithCloset.obj = Birou cu biblioteca
Sofa01.obj = Canapea 1
Sofa02.obj  = Canapea 2
Sofa03.obj  = Canapea 3
br4 = Banca in biserica
Table01.obj = Masa 1
Table02.obj = Masa 2
Table03.obj = Masa 3
BenchPark.obj = Banca in parc
Bush.obj = Tufis 1
Bush02.obj = Tufis 2
LightPillar.obj = Felinar
ParkBench0_.obj = Banca
ParkSetup01.obj = Parc 1
ParkSetup02.obj = Parc 2
ParkSetup01Basic.obj = Parc de baza 1
ParkSetup01NoBenches.obj = Parc fara banci
Tree.obj = Copac
Boy.obj = Baiat 1
casual07_m_highpoly.cfg = Barbat 1
child01_m_highpoly.cfg = Baiat 2
casual14_m_highpoly.cfg = Barbat 2
Male01-A.obj = Barbat 3
Male01-B.obj = Barbat 4
Male01-C.obj = Barbat 5
Male01-D.obj = Barbat 6
Male01-E.obj = Barbat 7
03-A.obj = Barbat 8
03-B.obj = Barbat 9
03-C.obj = Barbat 10
03-D.obj = Barbat 11
03-E.obj = Barbat 12
Girl.obj = Fata 1
child02_f_highpoly.cfg = Fata 2
lady_poseA.obj = Femeie 1
Lady_poseB.obj = Femeie 2
Lady_poseC.obj = Femeie 3 
Lady_poseD.obj = Femeie 4
Lady_poseE.obj = Femeie 5
Female_poseB.obj = Femeie 6
Female_poseC.obj = Femeie 7
Female_poseD.obj = Femeie 8
Female_poseE.obj = Femeie 9
Female2_poseA.obj = Femeie 10
Female2_poseB.obj = Femeie 11
Female2_poseB.obj = Femeie 12
Female2_poseC.obj = Femeie 13
Female2_poseD.obj = Femeie 14
Female2_poseE.obj = Femeie 15
Female4_poseA.obj = Femeie 16
Female4_poseB.obj = Femeie 17
Female4_poseC.obj = Femeie 18
Female4_poseD.obj = Femeie 19
Female4_poseE.obj = Femeie 20
Female5_poseA.obj = Femeie 21
Female5_poseC.obj = Femeie 22
Female5_poseD.obj = Femeie 23
Female5_poseE.obj = Femeie 24
Female5_poseB.obj = Femeie 25
Zombie Coach1.obj = Autobuz bombarbat
leko.obj = Tanc
ko.obj = Camion
hummer.obj = Hummer
caminhao_militar.obj = Camion persoane
Coach1.obj = Autobuz
ConcreteBarrier.obj = Bariera beton
ConcreteBarrier2.obj = Bariera beton 2
destroyed humvee.obj = Humvee distrus
M1_Abrams.obj = M1 Abrams
vl5 = Podea de lemn
vl6 = Deshert
rd1 = Usa
rd2 = Fereastra
rd3 = Stalp
environ2 = Podea
environ3 = Perete
environ4 = Usa + Fereastra
door.obj = Usa
window.obj = Fereastra
pillar.obj = Stalp de sustinere
settings8 = Set zi/noapte
settings9 = Incarcare poza
settings10 = Incarcare video
settings11 = Incarcare reclama
church.3mr = Biserica
tabpanel = Panou
park.3mr = Parc
livingroom.3mr = Sufragerie
town.3mr = Oras
base.3mr = Baza
daynight = Zi/Noapte
daynight1 = Setare timp
daynight2 = Mutati bara la dreapta pentru a seta timpul
omgeving1 = Resetare lume 3D 
close0 = Inchidere
audio0 = Sunete
audio1 = Oprire toate aplicatiile
Air Raid 1.mp3 = Raid aerian 1
Air Raid 2.mp3 = Raid aerian 2
Battlefield.mp3 = Camp de lupta
Battlefield 2.mp3 = Camp de lupta 2
EmergencyAlarm.mp3 = Urgenta
Evacuation.mp3 = Evacuare
Fire Burning.mp3 = Incendiu
Mortar Fire.mp3 = Aruncator de foc
Panic.mp3 = Panica
PlaneNoise.mp3 = Avion
Sirene.mp3 = Sirene
Bathroom = Baie
bath accesories.obj = Accesorii
Bath mirror.obj = Oglinda
bath table.obj = Masa
Bath_hexagon.obj = Baie 1
Bath_hexagon01.obj = Baie 2
bath_lt01_forexport.obj = Baie 3
bath_lt03_forexport.obj = Baie 4
BathCabinet.obj = Dulap
carpet 03.obj = Covor
Free_Door.obj = Usa
paper handler.obj = Hartie igenica
radiator with towler.obj = Radiator
shower.obj = Dus
sink with toothpaste.obj = Chiuveta 1
sink.obj = Chiuveta 2
toilet unit 01.obj = Toaleta 1
toilet unit.obj = Toaleta 2
Toilet_01.obj = Toaleta 3
toothbrush-toothpaste etc.obj = Periuta de dinti
washing machine.obj = Masina de spalat
Kitchen = Bucatarie
hob_01.obj = Soba 1
hob_02.obj = Soba 2
kitchen cabinet 01-wood01.obj = Dulap de bucatarie 1
kitchen cabinet 01-wood02.obj = Dulap de bucatarie 2
kitchen cabinet 02-wood02.obj = Dulap de bucatarie 3
kitchen cabinet 05-wood02.obj = Dulap de bucatarie 4
kitchen cabinet 06-wood02.obj = Dulap de bucatarie 5
kitchen cabinet 08-wood02.obj = Dulap de bucatarie 6
kitchen cabinet 09-wood02.obj = Dulap de bucatarie 7
kitchen cabinet 11-wood02.obj = Dulap de bucatarie 8
kitchen cabinet 12-wood02.obj = Dulap de bucatarie 9
kitchen cabinet 13-wood02.obj = Dulap de bucatarie 10
Microwave01.obj = Cuptor cu microunde
oven_01.obj = Cuptor 1
oven_03.obj = Cuptor 2
stove_01.obj = Soba 3
stove_02.obj = Soba 4
Trashcan_01.obj = Gunoi
Objects = Obiecte
Office = Birou
mirror 01.obj = Oglinda 1
mirror 02.obj = Oglinda 2
office cabinet 2.obj = Mobilier de birou 1
office cabinet 03.obj = Mobilier de birou 2
office cabinet 04.obj = Mobilier de birou 3
office cabinet.obj = Mobilier de birou 4
Curtains = Draperii
Desks = Birouri
Chairs = Scaune
Bookcase = Biblioteca
Beds = Paturi
Sofa = Canapea
Tables = Mese
Windows = Ferestre
window 01.obj = Fereastra 1
window 02.obj = Fereastra 2
window 03.obj = Fereastra 3
window 04.obj = Fereastra 4
window 05.obj = Fereastra 5
window 06.obj = Fereastra 6
window 07.obj = Fereastra 7
window 08.obj = Fereastra 8
window 09.obj = Fereastra 9
window 10.obj = Fereastra 10
window 11.obj = Fereastra 11
window 12.obj = Fereastra 12
window 13.obj = Fereastra 13
window 14.obj = Fereastra 14
window 15.obj = Fereastra 15
window 16.obj = Fereastra 16
window 17.obj = Fereastra 17
window 18.obj = Fereastra 19
Walls/doors = Pereti/usi
casual17_f_highpoly.cfg = Femeie 17
Interior = Interior
Crpet-Corridor.obj = Podea
Glass-Windows.obj = Ferestre
Seats.obj = Locuri
Seats-Couple.obj = Loc
Shell.obj = Invelis
Scene_01 = Scenariu 1
Scene_03 = Scenariu 2
Scene_04 = Scenariu 3
Ambulance.obj = Ambulanta
Cars.obj = Masini
Explosion.obj = Explozie 1
Fire-Explosion.obj = Explozie 2
Fire.obj = Incendiu
Fire-Truck.obj = Camion rezistent la incendiu
Land.obj = Sol
Plane.obj = Avion
PowerTowers.obj = Turn putere
Road.obj = Drum
Road-Accesories.obj = Drum in lucru
RoadElements-Rail.obj = Balustrada
Road-Lights.obj = Iluminare drum
Smoke.obj = Fum
Traffic-Signs.obj = Semne de circulatie
Engine01.obj = Motor cu reactie
FrontSeats.obj = Locuri 1
Seats-Back.obj = Locuri 2
FrontWheels.obj = Roti 1
Wheels01.obj = Roti 2
Shell.obj = Invelis 1
ShellBack.obj = Invelis 2
ShellPieces01.obj = Parti 1
ShellPieces05.obj = Parti 2
Wings.obj = Aripi
airbus a330.obj = Airbus A330
airbus a340.obj = Airbus A340
airbus a380.obj = Airbus A380
boeing 737.obj = Boeing 737
boeing 747.obj = Boeing 747
boeing 757.obj = Boeing 757
small commercial aircraft 01.obj = Avion mic 1
small commercial aircraft.obj = Avion mic 2
crash1.3mr = Accident 1
crash2.3mr = Accident 2
interior.3mr = Interior
Base = Baza
Environment = Mediu
Buildings = Buildings
Furniture = Furniture
Other = Other
People = People
Soldiers = Soldat
Soldiers (blood) = Soldat (Blood)
Vehicles = Vehicles
Ambulance 01.obj = Ambulance 1
Ambulance 02_open doors.obj = Ambulance 2
ambulance with dirt.obj = Ambulance 3
ambulance.obj = Ambulance 4
Damaged police car.obj = Police car 1
Disco ball 01.obj = Disco ball
Police_Car.obj = Police car 2
policecar.obj = Police car 3