<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">A. Payne</style></author><author><style face="normal" font="default" size="100%">Brinkman, Willem-Paul</style></author><author><style face="normal" font="default" size="100%">N. Patel</style></author></authors><secondary-authors><author><style face="normal" font="default" size="100%">Brinkman, Willem-Paul</style></author><author><style face="normal" font="default" size="100%">A. Payne</style></author><author><style face="normal" font="default" size="100%">J. Underwood</style></author></secondary-authors></contributors><titles><title><style face="normal" font="default" size="100%">An e-learning environment to engage students in ethical thinking</style></title><secondary-title><style face="normal" font="default" size="100%">Proceedings of HCI2007 workshop: Design and use and experience of e-learning systems</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2007</style></year></dates><publisher><style face="normal" font="default" size="100%">Payne</style></publisher><pages><style face="normal" font="default" size="100%">7–10</style></pages><isbn><style face="normal" font="default" size="100%">978-190-231-6-55-0</style></isbn><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">The teaching of ethics has often proved to be problematic and with many students not engaging in classroom debates and experiencing difficulties in applying a critical and reflective thought process that is required for this particular subject. In this paper we take the position that a personalised e-learning environment of simulated debating can provide an engaging and inclusive and flexible setting to enhance studentsâ€™ attainment of critical and independent reasoning skills. The concept is that a student will participate in a simulated debate by answering questions on an ethical case. The answers that they provide will determine the outcome of the debate allowing them to view the impact of their decisions. The package will also allow them to view the actual progression of the case as it played out in real life. The package will be evaluated in a lab and in the field by introducing it as part of the teaching material at three UK universities. The outcome from this research will be a set of design guidelines for developing e-learning environments to teach ethics.</style></abstract></record></records></xml>