<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Brinkman, Willem-Paul</style></author><author><style face="normal" font="default" size="100%">Hartanto, D.</style></author><author><style face="normal" font="default" size="100%">Ni Kang</style></author><author><style face="normal" font="default" size="100%">Daniel de Vliegher</style></author><author><style face="normal" font="default" size="100%">Kampmann, I.L.</style></author><author><style face="normal" font="default" size="100%">Morina, N.</style></author><author><style face="normal" font="default" size="100%">Paul M. G. Emmelkamp</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">A virtual reality dialogue system for the treatment of social phobia</style></title><secondary-title><style face="normal" font="default" size="100%">CHI'12: CHI'12 extended abstracts on human factors in computing systems</style></secondary-title></titles><keywords><keyword><style  face="normal" font="default" size="100%">Virtual reality exposure therapy; mental health computing; social phobia; DRVRET.</style></keyword></keywords><dates><year><style  face="normal" font="default" size="100%">2012</style></year></dates><urls><related-urls><url><style face="normal" font="default" size="100%">http://mmi.tudelft.nl/sites/default/files/a_virtual_reality_dialogue_system_for_the_treatment_of_social_phobia.pdf</style></url></related-urls></urls><abstract><style face="normal" font="default" size="100%">People with social phobia have a severe fear of everyday social situations. In this paper we describe a virtual reality exposure therapy system specifically designed to expose patients with social phobia to various social situations. Patients can engage in a free speech dialogue with avatars while being monitored by a therapist. To control phobic stressors, therapists can control the avatar’s gaze, the avatar’s dialogue style and the narrative stories that are embedded throughout the exposure. The system uses the Delft remote virtual reality exposure therapy platform which allows remote treatment.</style></abstract></record></records></xml>