Research

 

 
Home

Research

Biography

Publications

Teaching

HCI UK

HCI journals

 

User Profiling for Skinnable  Domestic  Technology  (PROSKIN)
The aim this  project was to develop, empirically explore and validate a tool for user profiling. The tool would provide product designers with online usage information of domestic technology. Designers who use the information can identify specific user groups and target them by creating suitable and downloadable user interfaces for these groups. The user profiles will be established automatically by analysing large databases of actual product use

Existing domestic products are designed to suit the needs of a particular user group. These target groups are often very large and general, like a television set for everyone between the age of 8 and 80. But in a few cases, the target groups are relatively specific, like the Barbie Sing with Me karaoke machine for girls between 3 and 8 years old who are fond of Barbie. Buying a product designed for your specific target group can be very exciting at that moment. However as time passes, people change as well as their interests. The alternative, buying a product designed for a more general audience is less subject to changing fashion, but is also less fun and often more difficult to use.

Skinning technology aims at taking away this dilemma. Skinnable products have a chameleon-like ability. They allow their users to change the product appearance —the skin. Users can download a new skin, while keeping their old software and hardware. Skinning technology is already used in some computer applications. For instance, users of Microsoft Media Player can go online and choose from more than 60 different skins to transform their movie and music player. They can choose from themes such as: Harry Potter, Israel, Science, Spider-Man, Terminator 3, and Zen Garden. Besides skins for popular themes, the technology can also be applied for users with special needs (e.g. large font size for visual impaired, or specific letter colours for dyslectic users). 

For skinning technology to be effective, product designers need an accurate and up to date picture of their audience. They have to identify different user groups and understand their needs and behaviour. An unobtrusive way to gather this information is to automatically log the actions of users when they use their products. Initiatives such as the Connected Home and household wireless networks allow companies to capture online data from large user groups in the home setting. The major challenge therefore is to efficiently analyse these large data sets, and to extract informative user profiles.

For more information contact Nike Fine

Usability test MP3-Player
I like to thanks all those that have participated in this online usability study of a MP3-player. I have analysed the data, and the  results are online available.

BioEthical Committee Simulation

We have developed an e-learning environment which  simulates meets of a BioEthical Committee which students have to chair. With this interactive environment we hope to overcome barriers traditional teaching approaches have when engaging students with ethical issues.

If you're interested you can see the simulation.

 

Encouraging Deep Learning With E-learning
The overall aim of this project was to establish a framework for setting up a virtual learning environment based around digital video material that encourages all students to apply a deep approach to learning. 

 

Programmers' mood and their performance
In this project we were studying the effect programmers' mood might have on their programming activities such as developing code or debugging. Our aim was to develop a programming environment that considers the effect mood might have. At the moment is running a small online experiment in which he studies the effect of mood and debugging activities. 

For more information contact
Iftikhar Ahmed Khan

Is usability compositional
As user interfaces are assembled out of sets of components (e.g. pop-up menus, radio buttons and list boxes), suitable theories about user-system interaction are needed to guide design and evaluation in creating usable products this way. The creation and deployment of components are allocated in different processes. Therefore, usability evaluation of a component in the creation process would be more efficient than testing the usability of the component each time it is deployed in an application. Usability evaluation in the deployment process is not necessary if the usability of the entire application only depends on the usability of the individual components. The Layered Protocol Theory (LPT), a multi-layered user-system interaction theory, claims the ability to evaluate the usability of components empirically. The theory also claims the independence of component's usability of other components in the user interface. This study tests these claims and tries to answer the following question: Is usability compositional? The main research question is broken up into two underlying questions: 1. Whether and how the usability of components can be tested empirically. 2. Whether and how the usability of components can be affected by other components.

The first main conclusion drawn from this research is that LPT indeed provides a basis for empirical evaluation of the user interface on different layers, which strengthens the claim that this theory can be applied in the area of user-system interaction. The second main conclusion is that the usability of a component can be affected by other components. This means that the usability of the entire product can not be predicted solely on the usability of the individual components. Inconsistency and mental effort are factors that allow one component to reduce the users' ability to control another component.

My Ph.D. thesis is online available (just send me an email if you are interested in a printed copy of the thesis). 

PosiPost
This project looked at development of expressive technologies for social wellness. Building on positive psychology the PosiPost applications were developed for the recording and sharing of positive emotions over distance and with people in proximity.

For more information contact Marije Kanis

Last modified : 18 October 2004